Game of who can name the most actions. Who can name the most objects? Didactic game “Riddle, we will guess”
Thanks to cognitive mental processes, the child gains knowledge about the world around him and about himself, assimilates new information, remembers, solves certain problems. Among them are sensations and perception, memory, thinking, imagination.
A necessary condition for the flow of mental processes is attention. Attention is one of the decisive factors determining the regulation of the most important psychophysical processes in the child’s body. Thanks to him everything mental processes(sensation, perception, memory, thinking) become richer, fuller, more perfect. The main achievement in the development of attention in preschool age lies in the emergence of its new type - voluntary attention, associated with a consciously set goal, volitional effort. This is especially noticeable in didactic games, when the child has to consciously concentrate during the game, making toys, and when carrying out instructions from the teacher. Voluntary attention is a type of attention that arises as a result of a consciously set goal and requires certain volitional efforts. In older preschool age, children acquire the ability to maintain attention on activities that are intellectually significant for them (puzzle games, riddles, educational-type tasks). The formation of involuntary attention is the most important condition preparing the child for school.
Purpose of the game: teach children to carefully examine the panel and identify the objects that are depicted; develop attention, observation, logical thinking, encourage to name the characteristics of objects; develop the ability to compete and the ability to concentrate.
Progress of the game:
Educator. Children, today we will look at a panel depicting toys, fruits, vegetables, fairy-tale heroes, houses, cars, etc. Your task is to see as many objects as possible and name them. For each named item you will receive a chip. If you name the attribute of an item, you can get an additional chip. For example: “I see a ball. Blue ball. I see the ball. The ball is round, red, small in size.” The one who has the most chips is the most attentive.
Volkova Tatyana Valerievna
Job title: teacher
Educational institution: MBDOU children's garden No. 156
Locality: Nizhny Novgorod
Name of material: methodological material
Subject:"Didactic games for intermediate preschool age"
Publication date: 13.11.2017
Chapter: preschool education
Card index
didactic games
cognitively
development in secondary
group.
1. Didactic game “Find the mistake”
auditory attention.
Progress of the game: The teacher shows the toy and deliberately names
the wrong action that this animal supposedly produces. Children
must answer whether it is correct or not, and then list those actions
which a given animal can actually perform. For example:
do dog? Children list. Then other animals are named.
2. Didactic game “Say the word”
Goals: to learn to clearly pronounce polysyllabic words loudly, to develop
auditory attention.
Progress of the game: The teacher pronounces the phrase, but does not finish the syllable
last word. Children must complete this word.
Ra-ra-ra - the game begins...
Ry-ry-ry - the boy has a ball...
Ro-ro-ro - we have a new...
Ru-ru-ru - we continue the game...
Re-re-re - there is a house on the...
Ri-ri-ri - there is snow on the branches...
Ar-ar-ar - our self is boiling....
Ry-ry-ry - there are a lot of children in the city...
3. Didactic game “It happens or not”
Goals: to teach to notice inconsistency in judgments, to develop
logical thinking.
Progress of the game: The teacher explains the rules of the game:
I will tell a story in which you should notice something
can not be.
“In the summer, when the sun was shining brightly, the boys and I went for a walk.
They made a snowman out of snow and started sledding.” "Spring has come.
All the birds flew away warmer climes. The bear climbed into his den and decided
sleep all spring..."
4. Didactic game “What time of year?”
Objectives: to learn to correlate the description of nature in poetry or prose with
certain times of the year; develop auditory attention, speed
thinking.
How to play: Children sit on a bench. The teacher asks the question “When is this
It happens?" and reads the text or riddle about different times of the year.
5. Didactic game “Where can I do what?”
Goals: activation in speech of verbs used in a certain
situations.
Progress of the game: The teacher asks questions, the children answer them.
What can you do in the forest? (Walk; pick berries, mushrooms; hunt;
listen to birds singing; rest).
What can you do on the river? What are they doing in the hospital?
6. Didactic game “Which, which, which?”
Objectives: to learn to select definitions that correspond to a given example,
phenomenon; activate previously learned words.
Progress of the game: The teacher calls out a word, and the players take turns
name as many features as possible that correspond to a given object.
Squirrel - red, nimble, big, small, beautiful.....
Coat - warm, winter, new, old.....
Mom is kind, affectionate, gentle, beloved, dear...
House - wooden, stone, new, panel...
Didactic game “Finish the sentence”
Goals: learn to complete sentences with the opposite word
meanings, develop attention.
They only say words with the opposite meaning.
Sugar is sweet. and pepper -... (bitter).
In summer the leaves are green, and in autumn….(yellow).
The road is wide, and the path... (narrow).
Didactic game “Find out whose sheet it is”
Objectives: to teach to recognize a plant by its leaf (name the plant by its leaf and find
it is in nature), develop attention.
How to play: While walking, collect fallen leaves from trees and bushes.
Show the children, offer to find out which tree it comes from and find similarities with not
fallen leaves.
9. Didactic game “Guess what kind of plant”
Goals: learn to describe an object and recognize it by description, develop memory,
attention.
Progress of the game: The teacher invites one child to describe a plant or
make a riddle about him. The other children must guess what kind of plant it is.
10. Didactic game “Who am I?”
Goals: learn to name a plant, develop memory, attention.
Progress of the game: The teacher quickly points to the plant. The one who is first
name the plant and its form (tree, shrub, herbaceous plant),
gets a chip.
11. Didactic game “Who has who”
Goals: consolidate knowledge about animals, develop attention and memory.
Progress of the game: The teacher names the animal, and the children name the cub
singular and plural. A child who names correctly
cub, gets a chip.
12. Didactic game “Who (what) flies?”
Goals: consolidate knowledge about animals, insects, birds, develop
attention, memory.
Progress of the game : Children stand in a circle. The selected child names some
object or animal, and raises both hands up and says: “It’s flying.”
When an object that flies is called, all children raise both hands
up and say “It’s flying”, if not, they don’t raise their hands. If any of the children
makes a mistake, he is out of the game.
13 . Didactic game “What kind of insect?”
Objectives: to clarify and expand ideas about the life of insects in autumn, to teach
describe insects by characteristic features, raise caring
attitude towards all living things, develop attention.
Progress of the game: Children are divided into 2 subgroups. One subgroup describes
insect, and the other must guess who it is. You can use riddles.
Then another subgroup asks their questions.
14. Didactic game “Hide and Seek”
Objectives: learn to find a tree by description, consolidate the ability to use
speech prepositions: behind, about, before, next to, because of, between, on; develop auditory
attention.
Progress of the game: According to the teacher’s instructions, some of the children hide behind the trees and
bushes. The presenter, according to the teacher’s instructions, searches (find who
hiding behind a tall tree, low, thick, thin).
15. Didactic game “Who can name the most actions?”
Goals: learn to select verbs denoting actions, develop memory,
attention.
Progress of the game: The teacher asks questions, the children answer with verbs. For every
If the answer is correct, children receive a chip.
What can you do with flowers? (tear, sniff, look, water,
give, plant)
What does a janitor do? (sweeps, cleans, waters, cleans paths from
16. Didactic game “What happens?”
Objectives: to learn to classify objects by color, shape, quality,
material, compare, contrast, select as much as possible
names that fit this definition; develop attention.
Progress of the game: Tell us what happens:
green - cucumber, crocodile, leaf, apple, dress, Christmas tree….
wide - river, road, ribbon, street...
The one who can name the most words wins.
17. Didactic game “What kind of bird is this?”
Goals: to clarify and expand ideas about the life of birds in autumn, to teach
describe birds by their characteristic features; develop memory; bring up
caring attitude towards birds.
Progress of the game: Children are divided into 2 subgroups. Children of one subgroup describe
bird, and the other must guess what kind of bird it is. Can be used
puzzles. Then another subgroup asks their questions.
18. Didactic game “Riddle, we will guess”
Objectives: consolidate knowledge about garden plants; ability to name them
signs, describe and find them by description, develop attention.
Progress of the game: Children describe any plant in the following order: 6 shapes,
color, taste. The driver should recognize the plant from the description.
19. Didactic game “It happens - it doesn’t happen” (with a ball)
Goals: develop memory, attention, thinking, reaction speed.
Progress of the game: The teacher pronounces phrases and throws the ball, and the children
must respond quickly.
Snow in winter... (happens) Frost in summer... (does not happen)
Frost in the summer... (does not happen) drops in the summer... (does not happen)
20. Didactic game “The Third Wheel” (plants)
Goals: consolidate children’s knowledge about the diversity of plants, develop memory,
speed of reaction.
Progress of the game: The teacher names 3 plants (trees and shrubs), one
of which “extra”. For example, maple, linden, lilac. Children should
determine which one is “extra” and clap your hands.
(Maple, linden - trees, lilac - bush)
21. Didactic game “Game of riddles”
Goals: expand the stock of nouns in the active dictionary.
How to play: Children sit on a bench. The teacher asks riddles.
The child who guessed it comes out and asks the riddle himself. For guessing
riddles he receives one chip each. The one who scores more wins
22. Didactic game “Did you know...”
Goals: to enrich children’s vocabulary with animal names, to consolidate
knowledge of models, develop memory, attention.
How to play: You need to prepare the chips in advance. The teacher posts in
first row - images of animals, in the second - birds, in the third - fish, in
the fourth - insects. The players take turns naming the animals first.
then birds, etc. And if the answer is correct, they place the chip in a row.
The one who places the most chips wins.
23. Didactic game “When does this happen?”
Goals: to consolidate children’s knowledge about the parts of the day, to develop speech and memory.
Progress of the game: The teacher lays out pictures depicting the lives of children
in kindergarten: morning exercises, breakfast, classes, etc. Children choose
take any picture and look at it. On the word “morning” all the children
pick up a picture associated with the morning and explain their choice. Then
day, evening, night. For each correct answer, children receive a chip.
24. Didactic game “And then what?”
Goals: to consolidate children’s knowledge about the parts of the day, about children’s activities at different times
Times of Day; develop speech and memory.
How to play: Children sit in a semicircle. The teacher explains the rules of the game:
Remember, we talked about what we do in kindergarten in
throughout the day? Now let’s play and find out if you remember everything.
We will talk about this in order. What do we do in kindergarten with
very morning. Whoever makes a mistake will sit on last chair, and everyone else
Let's move.
You can introduce a game moment: the teacher sings the song “pebble
me. Who should I give it to? Who should I give it to? He will answer.”
The teacher begins: “We came to kindergarten. We played in the area. A
what happened next? Passes the pebble to one of the players. He answers:
“We did gymnastics” - “And then?” Passes the pebble to another child.
The game continues until the children say the last thing - going home.
Note. It is advisable to use a pebble or other object, so
how it is answered not by the one who wants it, but by the one who will get it. It makes
All children should be attentive and ready to respond.
25. Didactic game “When do you do this?”
Goal: to consolidate cultural and hygienic skills and knowledge of the parts of the day,
develop attention, memory, speech.
Progress of the game: The teacher names one child. Then he depicts what -
some action, for example, washing hands, brushing teeth, cleaning shoes,
combs his hair and so on, and asks: “When do you do this?” If
the child answers that he brushes his teeth in the morning, the children correct: “In the morning and
In the evening". One of the children can act as the leader.
26. Didactic game “Highlight the word”
Goals: to teach children to clearly pronounce polysyllabic words
loudly, develop auditory attention.
Progress of the game: The teacher pronounces the words and invites the children to clap
clap your hands when they hear words that contain the sound “z” (song
mosquito). (Bunny, mouse, cat, castle, goat, car, book, bell)
The teacher should pronounce the words slowly, after each word
pause for children to think.
27. Didactic game “Tree, bush, flower”
Goals: consolidate knowledge of plants, expand children’s horizons, develop speech,
Progress of the game: The presenter says the words “Tree, bush, flower...” and
walks around the children. Stopping, he points to the child and counts to three,
the child must quickly name what the presenter stopped at. If
the child did not have time or named it incorrectly, he drops out of the game. A game
continues until one player remains.
28. Didactic game “Where does it grow?”
Objectives: to teach to understand the processes occurring in nature; give
an idea of the purpose of plants; show the dependence of all living things on
the ground on the state of the vegetation cover; develop speech.
Progress of the game: The teacher names different plants and shrubs, and the children
We choose only those that grow here. If children grow up clap their hands
or jump in one place (you can choose any movement), if not -
Apple, pear, raspberry, mimosa, spruce, saxaul, sea buckthorn, birch, cherry,
cherry, lemon, orange, linden, maple, baobab, tangerine.
If the children did it successfully, they can list the trees faster:
plum, aspen, chestnut, coffee. Rowan, plane tree. Oak, cypress\. Cherry plum, poplar,
At the end of the game, the results are summed up as to who knows the most trees.
29. Didactic game “Who will be who (what)?”
Goal: to develop speech activity and thinking.
Progress of the game: Children answer the adult’s question: “Who will be (or what will be) ...
egg, chicken, boy, acorn, seed, egg, caterpillar, flour, iron,
brick, fabric, etc.? If children come up with several options, for example,
from an egg - chicken, duckling, chick, crocodile. That's what they get
additional forfeits.
Or the teacher asks: “Who was the chick before (an egg), bread
(flour), car (metal).
30. Didactic game “Summer or Autumn”
Goal: to consolidate knowledge of the signs of autumn, differentiating them from signs
summer; develop memory, speech; nurturing dexterity.
Progress of the game: The teacher and children stand in a circle. Educator. If the leaves
turn yellow - this is ... (and throws the ball to one of the children. The child catches the ball and
says, throwing it back to the teacher: “Autumn”).
Educator. If the birds fly away - this is ..... Etc.
31. Didactic game “Be careful”
Goal: differentiation of winter and summer clothing; develop auditory
attention, speech hearing; increase vocabulary.
Listen carefully to poems about clothing so that you can list everything later.
names that appear in these verses. Call it summer first. A
then winter.
32. Didactic game “Take - don’t take”
Purpose: differentiation of forest and garden berries; increase in vocabulary
stock on the topic “Berries”; develop auditory attention.
How to play: Children stand in a circle. The teacher explains what he will say
name of forest and garden berries. If children hear the name of a wild berry,
they should sit down and if they hear the name of the garden, stretch, raising
hands up.
Strawberries, blackberries, gooseberries, cranberries, red currants, strawberries,
black currant, lingonberry, raspberry.
33. Didactic game “What do they plant in the garden?”
Goal: to learn to classify objects according to certain criteria (according to
place of their growth, according to their use); develop quick thinking,
auditory attention.
Progress of the game: Children, do you know what they plant in the garden? Let's play this one
game: I will name different objects, and you listen carefully. If I
If I name something that is planted in the garden, you will answer “Yes,” but if it is something that is planted in the garden
doesn't grow, you say "No". Whoever makes a mistake leaves the game.
Carrots (yes), cucumber (yes), plums (no), beets (yes), etc.
34. Didactic game “Who will collect it most quickly?”
Purpose: to teach children to group vegetables and fruits; cultivate speed
reactions to the words of the teacher, restraint and discipline.
Progress of the game: Children are divided into two teams: “Gardeners” and “Gardeners”. On
There are dummies of vegetables and fruits and two baskets on the ground. By command
The team's teachers begin to collect vegetables and fruits, each in his own
cart. Whoever collected first raises the basket up and counts
winner.
35. Didactic game “Who needs what?”
Purpose: to exercise in the classification of objects, the ability to name things,
necessary for people of a certain profession; develop attention.
Educator: - Let's remember what different people need to work
professions. I will name his profession, and you will tell him what he needs for
The teacher names a profession, the children say what is needed for work. A
then in the second part of the game the teacher names the object, and the children say, for
what profession might it be useful for?
36. Didactic game “Make no mistake”
Goal: consolidate children’s knowledge about different sports, develop resourcefulness,
intelligence, attention; cultivate a desire to play sports.
Progress of the game: The teacher lays out the cut pictures with the image
various sports: football, hockey, volleyball, gymnastics, rowing. IN
in the middle of the picture is an athlete, you need to pick up everything he needs to
Using this principle, you can make a game in which children will
select tools for various professions. For example, a builder: he
tools needed - shovel, trowel, paint brush, bucket;
machines that facilitate the work of a builder - a crane, an excavator,
dump truck, etc. In the pictures there are people of those professions with which
introduce children throughout the year to: cook, janitor, postman, salesman, doctor,
teacher, tractor driver, mechanic, etc. Images of objects are selected for them
their labor. The correct execution is controlled by the picture itself: from
small pictures should turn out big, whole.
37. Didactic game “Guess it!”
Goal: to learn to describe an object without looking at it, to highlight it
essential features to recognize an object by description; develop memory,
Progress of the game: At the teacher’s signal, the child who received the chip stands up and
makes a description of any object from memory, and then passes the chip to the person
who will guess. Having guessed, the child describes his object, conveys
chip for the next one, etc.
38. Didactic game “Finish the sentence”
develop memory, speech.
Progress of the game: The teacher begins the sentence, and the children finish it,
39. Didactic game “Where is what?”
Goal: to learn to select words with a given word from a group of words, from a speech stream
sound; consolidate the correct pronunciation of certain sounds in words;
develop attention.
Progress of the game: The teacher names the object and invites the children to answer where
it can be put down. For example:
- “Mom brought bread and put it in ... (breadbox).
Masha poured sugar... Where? (Into the sugar bowl)
Vova washed his hands and put the soap...Where? (On a soapbox)
40. Didactic game “Catch up with your shadow”
Purpose: to introduce the concept of light and shadow; develop speech.
Progress of the game: Educator: Who will guess the riddle?
I'm going - she's going,
I'm standing - she's standing
If I run, she runs. Shadow
On a sunny day, if you stand with your face, back or side to the sun, then
will appear on earth dark spot, this is your reflection, it is called a shadow.
The sun sends its rays to the earth, they spread in all directions.
Standing in the light, you block the way sun rays, they illuminate you, but on
your shadow falls on the ground. Where else is there shade? What does it look like? Catch up with the shadow.
Dance with the shadow.
41. Didactic game “Finish the sentence”
Goal: learn to complete sentences with a word of the opposite meaning;
develop memory, speech.
Progress of the game: The teacher begins the sentence, and the children finish it,
They just say words that are opposite in meaning.
Sugar is sweet and pepper is…. (bitter)
In summer the leaves are green, and in autumn - ..... (yellow)
The road is wide and the path is…. (narrow)
The ice is thin, but the trunk is ... (thick)
42. Didactic game “Who has what color?”
Goal: to teach children to recognize colors, to consolidate the ability to identify objects by
color, develop speech, attention.
Progress of the game: The teacher shows, for example, a green square of paper. Children
they name not a color, but an object of the same color: grass, sweater, hat, etc.
43. Didactic game “What subject”
Goal: learn to classify objects according to a certain criterion
(size, color, shape), consolidate children’s knowledge about the size of objects;
develop quick thinking.
How to play: Children sit in a circle. The teacher says:
Children, the objects that surround us come in different sizes:
big, small, long, short, low, high, wide,
narrow. In classes and on walks, you and I saw many different
the size of objects. Now I will say one word, and you will
list which objects can be named in one word.
The teacher has a pebble in his hands. He gives it to the child who needs it
reply.
It’s long,” says the teacher and passes the pebble to the neighbor.
A dress, a rope, a day, a fur coat, the children remember.
“Wide,” the teacher suggests the next word.
Children call: road, street, river, ribbon, etc.
The game is also played with the aim of improving children’s skills.
classify objects by color and shape. The teacher says:
Children take turns answering: berry, ball, flag, star, car, etc.
Round (ball, sun, apple, wheel, etc.)
44. Didactic game “What can animals do?”
Goal: learn to create a wide variety of verbal combinations; expand
in consciousness the semantic content of the word; develop memory.
Progress of the game: Children turn into “animals”. Everyone must tell what he
knows how to do what he eats, how he moves. The one who tells it gets it right
a picture of an animal.
I'm a red squirrel. I jump from branch to branch. I am making provisions for the winter:
I collect nuts and dry mushrooms.
I am a dog, cat, bear, fish, etc.
45. Didactic game “Come up with another word”
Goal: expand vocabulary; develop attention.
Progress of the game: The teacher says “Come up with another word from one word,
similar. You can say: milk bottle, or you can say milk bottle
bottle". Cranberry jelly (cranberry jelly); vegetable soup (vegetable
soup); mashed potatoes (mashed potatoes).
46. Didactic game “Choose similar words”
Goal: to teach children to clearly pronounce polysyllabic words loudly;
develop memory and attention.
Progress of the game: The teacher pronounces words similar in sound: spoon -
cat, ears - guns. Then he says one word and asks the children
choose others that sound similar to it yourself: spoon (cat, leg,
window), cannon (fly, dryer, cuckoo), bunny (boy, finger), etc.
47. Didactic game “Who will remember more?”
Goal: to enrich children’s vocabulary with verbs denoting actions
objects; develop memory, speech.
Progress of the game: Carlson asks to look at the pictures and tell what they are
They do what else they can do.
Blizzard - sweeping, blizzarding, stormy.
The rain is pouring, drizzling, drizzling, dripping, starting, lashing, ...
Crow - flies, croaks, sits, eats, perches, drinks, howls, etc.
48. Didactic game “What else do they talk about?”
Purpose: to consolidate and clarify the meaning of polysemantic words; cultivate sensitive
attitude to the compatibility of words in meaning, to develop speech.
Progress of the game: Tell Carlson what else you can say this about:
It's raining: it's snowing, winter, boy, dog, smoke.
Plays - girl, radio, ...
Bitter - pepper, medicine, .. etc.
49. Didactic game “Invent it yourself”
Goal: to teach to see in various objects possible substitutes for others
items suitable for a particular game; develop the ability to use
the same object as a substitute for other objects and vice versa;
develop speech and imagination.
Progress of the game: The teacher invites each child to choose one
object (cube, cone, leaf, pebble, strip of paper, lid) and
dream up: “How can I play with these objects?” Every
the child names the object, what it looks like and how you can play with it.
50. Didactic game “Who hears what?”
Goal: to teach children to designate and call sounds (ringing, rustling,
plays, crackles, etc.); cultivate auditory attention; develop
intelligence, endurance.
Progress of the game: On the teacher’s table there are various objects, during the action
by which sound is made: the bell rings; the book rustles
leafing through; the pipe plays, the piano sounds, the harp, etc., i.e., everything that exists
sounded in a group can be used in a game.
One child is invited behind the screen to play there, for example,
pipe. Children, having heard the sound, guess, and the one who played comes out from behind
screens with a pipe in hands. The guys are convinced that they were not mistaken. WITH
the other instrument will be played by another child chosen first
participant in the game. For example, he is leafing through a book. Children guess. If
find it difficult to answer immediately, the teacher asks to repeat the action, and everyone
Listen to the players more carefully. “He’s leafing through a book, the leaves are rustling” -
the children guess. The player comes out from behind the screen and shows how he
acted.
This game can also be played while walking. The teacher draws
the children's attention to the sounds: the tractor is working, the birds are singing, the car
beeps, leaves rustle, etc.
Fine developed attention and a child’s memory is the key to successful schooling. If a child has well-developed attention, then he monitors the situation in the classroom, listens carefully to the teacher, and therefore remembers well educational information. At the beginning of schooling, along with attention huge role memory also plays. In elementary school, there is absolutely no way to develop memory. Children in the first grade do not yet know how to write, so everything needs to be memorized, right down to homework. The leading activity of preschoolers is play, therefore the most effective way The development of a child’s memory and attention is a game. Memory and attention are strongly interconnected, so the games that have been developed are aimed at developing both memory and attention.
Didactic game “Disappeared object”
The game is intended for children from 5 years old, at least two people can play.
Purpose of the game: develop attention and short term memory children; teach to purposefully remember information, cultivate honesty.
Materials: several small toys.
Progress of the game: If several children play independently, at the beginning of the game you need to choose a leader, but if you play with one child, then it is advisable to take on the role of leader. Several small toys are placed on the table. Children are asked to remember the objects on the table. Then the players turn away, and the leader hides one object and invites the participants to guess which object has disappeared. For each correct answer, the presenter gives a chip. The one who collects the most chips wins.
Note: There are times when a child cannot cope with the game, because... he needs means of mastering voluntary attention and memorization, which do not yet exist. As such a means, a “pointing gesture” with a finger (the child himself points) and a detailed verbal description of those objects and their spatial location that need to be remembered and reproduced were introduced. The child is invited to take each toy in his hands (from those that need to be remembered), examine it, feel it, describe it. appearance out loud, then also explain out loud to yourself where the toy is. “Explaining to yourself” is no accident: another person would hardly be able to understand this explanation, since group members often do not know the concepts of “left”, “right”, “up”, “down”. At first, this whole procedure is performed out loud, after a while in a whisper, and then silently. Then just point your finger at the toy. If you follow this method of memorization, the result is usually good. As soon as the child tries to simply remember, mistakes begin again.
Didactic game “What has changed?”
The game is intended for children aged five years and older and can be played by at least two players.
Purpose of the game: develop voluntary attention and short-term memory; cultivate honesty.
Material: several small toys or other objects familiar to children.
Progress of the game: Several small toys or other objects that are familiar to children are placed on the table. A presenter is selected who invites the players to remember what is on the table and in what order. Then the presenter invites the participants to turn away, while he himself swaps several toys and invites the children to guess what has changed on the table. For each correct answer, the presenter gives a chip. The one who collects the most chips wins.
If this game turns out to be difficult for the child, it is advisable to use the same memorization method as in the previous game.
Didactic game "Buttons"
The game is intended for children aged five years and above (subject to the simplest selection of buttons). Two people can play.
Purpose of the game: develop memory and attention of preschoolers; teach ways to memorize objects.
Materials: two identical sets of buttons(one for each player), and not a single button inside the set is repeated. The number of buttons from a set depends on the difficulty level of the game: the more complex the game, the more of them are used. To begin with, you can take only three buttons, but at the same time, the players have the entire set from which these buttons were taken. Every player should have playing field, which is a square divided into cells. The more complex the game, the more cells there should be in a square. To begin with, you can take a playing field that contains four or six cells.
Progress of the game: The player who begins the game places three buttons from his existing set of buttons on his field. The second participant in the game must look at the location of the buttons, remember where each button is, after which the first player covers his field with a scarf or sheet of paper, and the second must select the necessary buttons from his set and arrange them accordingly on his playing field. Then the first player opens his playing field, and both check that the task was completed correctly. While the game is at a primitive level, the time of memorization and playback is not taken into account; as the game becomes more complex, the time limit should become one of the conditions of the game. The player who does not make a single mistake wins.
For that child for whom this game will be difficult, it is advisable to use the same memorization method as in the previous two games.
Didactic game "Chameleon"
The game is intended for children from 5 years old; as many people as you like, at least two, can play. The game is played in the form of competitions.
Purpose of the game: develop the memory and attention of preschoolers, teach them to listen carefully and respond quickly; fix the names of the colors.
Material: chips for players.
Progress of the game: At the beginning of the game, you need to tell the children who a chameleon is. Explain that this is a lizard that changes its color depending on the place where it is, so that it is not noticeable. For example, if a chameleon climbs onto a gray stone, it will turn gray, and if it sits on yellow sand, it will turn yellow. Then the presenter begins to ask the players questions about what color the chameleon will become if it sits: green grass, on a brown log, on a black stone, on gray asphalt, on a chessboard, etc. Children must answer quickly, after which correct and incorrect answers are analyzed. At the beginning of the game, the answer time is not taken into account, it is only important to answer correctly, but then an additional condition is introduced that the winner will be the one who gives the correct answer the fastest. For each quick and correct answer, the player receives a chip. The one who collects the most chips wins.
Didactic game "Mirror"
Up to two people can play. The game is suitable for children from four years old (depending on the complexity of the movements).
Purpose of the game: develop the attention of preschoolers, motor activity, memory, fantasy.
Progress of the game: The leader is chosen, everyone else is a mirror. The leader comes up with a movement, and the rest must repeat it exactly. The one who doesn't make a mistake wins.
Didactic game “Noisy Pictures”
One person can play. The game is intended for children aged 5 – 6 years.
Purpose of the game: develop voluntary attention.
Materials: cards with the image of chaotically intertwined lines, behind which there is an image, and maybe more than one.
Progress of the game: in front of the players is a picture that shows chaotically intertwined lines, behind which there is a hidden image - you need to find it.
Didactic game "Fishermen"
Any number of people can play, at least two. The game is intended for children from four years old if they are familiar with the activities of fishermen.
Purpose of the game: develop voluntary attention, motor activity, memory and imagination.
Progress of the game: The players stand in a circle. They are "fishermen". A driver is selected, stands in the center of the circle and shows the others the movements of the “fishermen”: “pulls the net”, “takes out the fish”, “rows with oars”, “throws out a fishing rod”, “repairs the net”, etc. The player who repeats the movements incorrectly leaves the game. And the one who repeated it best becomes the driver.
Compiled by: Shchipova O.L.,
teacher-organizer of the educational institution “Vesnushki”
“The native word is the basis
all sorts of things mental development
and the treasury of all knowledge"
K.D. Ushinsky
The development of speech is closely related to the development of consciousness, knowledge of the world around us, and the development of the personality as a whole. Speech development in preschool age lays the foundation for successful schooling. Famous psychologist L.S. Vygotsky came to the conclusion that not only intellectual development child, but the formation of his character, emotions and personality as a whole is directly dependent on speech.
There are many games, tongue twisters and simple exercises for developing speech in children that are easy to use at home or on a walk. They will help your baby practice speaking skills, increase his vocabulary and learn to express his thoughts.
The games proposed below not only help improve a preschooler’s speech, but also expand his knowledge about the world around him.
- Game "Who knows more?"
Target: development of memory, speech, expansion of children’s knowledge about the purposes of various objects.
Option 1. An adult shows a household item to the child and offers to list its purposes. For example, a glass - drink water, measure cereals, water flowers, put flowers....
Option 2. An adult names a word that has many meanings (leg, arm, ear, nose, needle), and children remember which objects have this. - Role-playing game"Shop"
Target: development of auditory memory, enrichment of vocabulary.
The adult first plays the role of a mother who sends the child to the store with instructions to buy some products (their quantity gradually increases). In this game, it is useful to change roles with the child, so that he not only remembers and carries out the assignment, but also remembers the one he himself gave. To diversify the names of purchases, you need to play different types of stores (“Milk”, “Bakery”, “Toys”, “Clothes”, etc.) - Game "Birthday"
Target: development of auditory memory, attention, communication skills.
The adult tells the child that today is the Dasha doll’s birthday and guests will come to her soon. As the guests “arrive,” he introduces the child to their names. The guests are seated at the table and tea drinking begins. The child must treat (on behalf of the birthday girl) the guests, calling them by name. The game gradually becomes more difficult by increasing the number of guests and changing their names. - Game “Find a connection or what is common?”
Target: development of memory, speech.
Option 1. An adult lays out 10-12 pieces of any objects (watering can, stick, bowl, tomato, cucumber, jar, towel, knife, spoon, ruler, string, plastic bag) on the table. Invites the child to examine them carefully and remember how they can be related to each other (made from the same material, size, color, purpose, shape, taste, smell, etc.). For example, tomato and cucumber are vegetables; knife, spoon and bowl – utensils, etc.
Option 2. All connections must be tied only to the tomato. When the tomato grew, we loosened the soil with a stick, measured its growth with a ruler, tied it with a string, watered it from a watering can, when it grew and turned red, we picked it, put it in a plastic bag, brought it home, washed it, wiped it with a towel, cut it with a knife, folded it into a bowl, added a cucumber, took sour cream from the jar with a spoon, and it turned out to be a salad. - Game "Who needs what?"
Target: development of visual memory, consolidation of the names of professions, tools, and actions with them.
The adult reports that people from different professions came to visit the child (doctor, teacher, builder, fireman, salesman, policeman...etc.), and in order for them to get to work, everyone needs to take their tools (tools). The child selects tools for each profession, explaining his choice. - Game "Sound Lost"
Target: development of auditory memory, phonemic hearing.
The adult says that the sound (P) is lost today and cannot find his words, offers to help him: “I will name the word, and you always change the first sound to the sound (P).” For example, a robot trunk (dance, care, moo, scare, tan, models, sponge, fawn, house, etc.). Or the sound (l) got lost - mole-mol (floor, washed, was, chalk, ate, ardor, whole, gave, etc.). - Game "Word Tree"
Goal: development of memory, expansion of vocabulary, exercise in word formation.
Adult: “The verbal tree is standing naked. The verbal tree is speaking...” A word is called (for example, “snow”)
“The tree asks the leaves to collect the dear words, quickly pick up...”
The child begins to name words related to the word “snow” (snowfall, snowman, snowflake, Snow Maiden, snowmobile, etc.).
An adult attaches each word-leaf to a tree. The more words the children choose, the more magnificent the tree’s crown will be.
You can collect leaves from lexical topics(“Dishes”, “Furniture”), by selecting adjectives or verbs to a noun, with words starting with a certain sound. - Game "Guess who you are?"
Target: memory training, attention, ability to ask searching questions.
The child puts a “hare” cap (animals, vegetables, fruits) on the adult’s head. An adult should use search questions to find out who he is.
- Am I a living being or not? - Yes
- Am I big or small? - Small
- Do I live in the forest or at home? - In the forest
- Do I have feathers or fur? - Fur
- Do I sleep in winter? - No
- Am I shedding? - Yes
- What kind of ears do I have? - Long
- What do I eat? - Bark, grass
- Am I a Hare? - Yes.
Then the teacher changes roles with the child. - Rhyming game.
Target: development auditory attention, phonemic hearing, sense of rhythm, word creation.
A mouse rustled in the pantry,
Under the pine tree lay -... (bump).
Mice love cheese very much
IN good cheese a lot of -... (holes).
There is an old house in the village,
We came across the net -... (catfish).
There was a nut lying on the shore,
The fish was dragged away by -... (seagull).
Porridge steaming in a bowl,
With tea it costs -... (cup).
The boy is crying very loudly -
He injured his -... (finger) with glass.
Onions grew in the garden,
A May beetle was crawling in the garden bed.
It's a dark night,
My -... (daughter) falls asleep.
It was a bear not enough honey,
The bee showed -... (sting).
In fairy tales they love a feast,
Everyone in the world needs -...(peace). - Game "Definitions"
Purpose of the game: expanding knowledge about the world around us, highlighting the characteristics of objects and phenomena.
Every object or phenomenon has many signs, but we don’t always notice them. When completing this task, the child must look at objects and phenomena from different angles.
Option 1. Come up with as many definitions as possible that characterize objects or phenomena. For example, snow - cold, fluffy, light, white, lacy, iridescent, thick, beautiful, etc. (River, bear, clouds, etc.)
Option 2. Think about the above definitions and guess the object or phenomenon that they characterize:
Gusty, hurricane, warm, piercing wind.
Dark, quiet, moonlit, black - ... (night).
Long, asphalt, forest, broken - ... (road).
Kind, caring, beloved, beautiful - ... (mother).
Short, long, cropped, shiny - ... (hair).
Magical, interesting, folk, kind - ... (fairy tale).
Strong, fragrant, sweet, hot - ... (tea).
Hot, cheerful, long-awaited, sunny - ... (summer).
Loyal, shaggy, noisy, beloved - ... (dog).
Round, bright, yellow, hot - ... (sun). - Game "Confusion"
Target: automate the sounds in words and phrases, develop coherent speech.
This exercise contains sentences in which some words are mixed up or replaced.
The adult says that due to unforeseen circumstances, one word disappeared from the sentence, and its place was taken by an inappropriate, random word. Put order in each sentence: remove a random word and return the right word.
I bought loaf, presented it to the conductor and boarded the train. (Ticket)
It was hot outside, so Masha put on fur coat. (Sundress)
On the roof of grandma's house was stick, from which smoke came out when the stove was lit. (Pipe)
When dawn, we began to look into the night sky, looking at the stars and the moon. (It got dark)
I love swimming on the beach and lying on asphalt.(Peske) - Game "Find the baby's mother"
Target: teach children to form words denoting the names of cubs using the suffixes - onok, - enok, -at, - yat; help memorize the names of animals and their babies.
Pictures of domestic animals are laid out in front of the child: dog, cat, pig, cow, etc., and separately pictures of a kitten, puppy, piglet, calf, etc. Children are asked to find the baby's mother. - Game “Say it in one word”
Purpose of the game: development of the ability to generalize and classify.
Pictures are laid out in front of preschoolers, and an adult asks them to look at them and name them in one word. For example: train, plane, car - transport; fox, hare, bear - wild animals; apple, pear, plum - fruits, etc. - Game "Who Lives Where?"
Purpose of the game: development of the ability to generalize and classify based on essential features.
Cards with images of objects belonging to different categories (animals, mushrooms, dishes, etc.) are mixed and laid out in front of the child. An adult asks the question: “Who lives where? Who lives in the zoo? What's in the kitchen? What's in the basket? The child needs to sort objects into appropriate groups. For clarity, you can also use pictures depicting “habits”. - Game “Name it kindly”
Target: learn to use diminutive suffixes.
Example: Big apple- small apple... - Game "One - Many"
Target: learn to form the plural of nouns
Example: pear-pears... - Game "Fun Counting"
Target: teach children to agree nouns with cardinal numbers.
Example: one apple - two apples - ... - five apples ... - Game: “Pick the sign”
Target: learn to form adjectives.
Example: apple (what?) – red, large, ruddy, ripe, bright, tasty, round, healthy...; apple juice – apple, jam – apple, “charlotte” – apple…. - Game "Pick up the action"
Target: learn to form verbs of different tenses.
Example: apple (what does it do?) – grows, ripens, fills, ripens, falls; the apple (what did it do?) - ripe, fell, grew...; apple - What will he do? – grow, mature, fall... - Game "I Know Five Names"
Target: development of memory, reaction speed.
Take the ball and hit it on the floor with the words: “I know five names of vegetables: carrot – one, cucumber – two, cabbage – three, onion – four, tomato – five...”. The game continues as long as there is interest and topics to list (clothes, dishes, furniture, names, school supplies... etc.)
Didactic games are a type of educational activities organized in the form of educational games that implement a number of principles of playful, active learning and are distinguished by the presence of rules and a fixed structure play activity and assessment systems. Didactic games were specially created by teachers to teach children. This is one of the methods of active learning for preschoolers and students primary school, and this is no coincidence. A child will not sit and listen to a boring lecture or report; he will not remember anything, because he is not interested in it. The child loves to play. Therefore, pedagogy has combined business with pleasure; by playing didactic games, the child learns without even knowing it. He's interested. He remembers. Lots of educational games for absolutely different topics we offer educators and teachers primary classes, as well as parents on the 7guru website.